Popeye

TECHNICAL DATASHEET

Game name: Popeye

Manufacturer: Nintendo

Year of development: 1982

Category: Plataforms


Hardware Platform Info:

  • Main CPU: Z80 @ 4Mhz
  • Sound chip: AY8910 @ 2Mhz
  • Video Resolution: 512 x 448 pixels, 288 colors


Main developers: Genyo Takeda and Shigeru Miyamoto


GAME STORY

History of development:

The game was developed and distributed by Nintendo, although Atari obtained license for use in the United Kingdom and Ireland, for which it used a different piece of furniture, designed by Atari.

The characters were initially going to be used in the game that would later become Donkey Kong, but Nintendo did not have the licenses at the time. He released this game later.

Game Overview:

We control Popeye, who must face Brutus and other dangers, while we collect different elements (musical notes, hearts and letters of the word 'HELP') that Olivia is dropping.

Popeye can move sideways, up and down stairs, and punch, but cannot jump. You can only face Brutus once you have taken the can of spinach in each level.

Curiosities:

Resolution of game was unusually high for the time.

Initially, the game's launch was intended to coincide with that of the 1980 movie about Popeye, starring Robin Williams.


HISTORY OF THE MACHINE IN ARCADE VINTAGE

Status: OPERATIONAL

Information on the location and purchase of the Vintage Arcade Machine:

It was acquired in the USA by Ricardo Fernández-Vega and transported in a container destined for Manchester in the UK. From there Dave, the carrier, managed to bring her to the Vintage Arcade Association in Petrer.

Information about the restoration process or repairs carried out:

It has undergone several repairs made by Ricardo, such as the power supply.

Pending repairs or restorations:

It is pending to improve the monitor with new capacitors.

Links to other related websites:

https://www.arcade-museum.com/game_detail.php?game_id=9090