Game Name: GORF (Galactic Orbiting Robot Force)
Manufacturer: Midway Manufacturing Co.
Year of development: 1981
Category: Shoot'em up
Hardware Platform Info:
The game uses generic hardware valid for other games, such as Professor Pacman or Sea Wolf II, called Bally Midway Astrocade Hardware. The logic and ROM boards are specific.
- Main CPU Z80 @ 1.789773
- Astrocade sound CPU (@ 1.789773 Mhz)
- Sound chip: Votrax SC-01
- Video Resolution 352x240
Main developers: Jamie Fenton, Dave Nutting y Jay Fenton
Music Composer: Scott Norris
History of development:
The game was developed by Dave Nutting Associates and rights were acquired by Midway in 1981.
The initial game design was intended to be directly related to the movie Star Trek - The Motion Picture, but was discarded as it was considered that it would be very complicated to make a game out of the movie.
The game is located in the space where the player, in command of the ship FS-15 Interestellar Space Fichter, will go through different tests (5 different in total) while rising in rank to go over them. At the end of each batch of 5 missions, you start again with the first one, but having upgraded your rank.
The ship can move in any direction and fire a laser to kill enemies, of which there are 6 types. Only one on-screen shot is allowed at any one time.
A sequel to the game (GORF) was created in 1982, but did not reach the production stage.
GORF is the name of the final enemy of the game.
HISTORY OF THE MACHINE IN ARCADE VINTAGE
Information about the location and purchase by Arcade Vintage:
Acquired by José Mª Litarte on October 22nd 2015 from Thierry Cachoudas in Rochefort (France).
Information on the restoration process or repairs carried out:
Restoration carried out by Ricardo Fernández-Vega during 2016. The chassis of the monitor and the game plates were repaired.